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		<title>Little Savages 3 Development Blog</title>
		<description>Outlining the development of LSav3, one thing at a time</description>
		<link>http://www.littlesavages.co.uk/blog.php</link>
		<language>en-uk</language>
		<lastBuildDate>Thu, 05 Feb 2009 08:56:36 +0000</lastBuildDate>
		
				
			<item>
				<title>Little Savages 3 Blog Update 5 Feb 2009</title>
				<link>http://www.littlesavages.co.uk/blog.php#post_26</link>
				<pubDate>Thu, 05 Feb 2009 08:56:36 +0000</pubDate>
				<description>The Black dawn approaches. Reset within the month. Over 100 new items following the reset. Give input now or put up with Jarak's crazy vision of a brave new world.</description>
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			<item>
				<title>Little Savages 3 Blog Update 4 Mar 2007</title>
				<link>http://www.littlesavages.co.uk/blog.php#post_25</link>
				<pubDate>Sun, 04 Mar 2007 22:42:17 +0000</pubDate>
				<description>So, nearly a week in and a whole world of things for me to fix.
Whoo.</description>
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			<item>
				<title>Little Savages 3 Blog Update 26 Feb 2007</title>
				<link>http://www.littlesavages.co.uk/blog.php#post_24</link>
				<pubDate>Mon, 26 Feb 2007 14:35:11 +0000</pubDate>
				<description>As you may have heard, open beta testing starts at midnight on Wednesday (or Thursday, if you're being pedantic).

The game won't be perfect, but it will be playable and most of the stuff should work.
We're looking forward to seeing you.

[edit]That's a stupid time - I've moved it forward to 5pm.</description>
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			<item>
				<title>Little Savages 3 Blog Update 13 Feb 2007</title>
				<link>http://www.littlesavages.co.uk/blog.php#post_23</link>
				<pubDate>Tue, 13 Feb 2007 10:19:08 +0000</pubDate>
				<description>Soooooo many bugs to fix - but everything is progressing well (except for the fact that I'm re-coding the fight engine, but hey-ho).
Here's the interesting news, though - Little Savages 3 will be in opened up for Beta testing before the end of February.
And that's not an estimate, it's fact - no matter what state the game is in on the 28th (if I can't get it done before) you'll all be able to 'play' (although the game proper won't start for about a month after that).

</description>
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			<item>
				<title>Little Savages 3 Blog Update 28 Jan 2007</title>
				<link>http://www.littlesavages.co.uk/blog.php#post_22</link>
				<pubDate>Sun, 28 Jan 2007 01:55:14 +0000</pubDate>
				<description>Enticers are finished!
That means that all the classes for version one of Little Savages three are done!
That means... We're nearly there...</description>
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			<item>
				<title>Little Savages 3 Blog Update 20 Jan 2007</title>
				<link>http://www.littlesavages.co.uk/blog.php#post_21</link>
				<pubDate>Sat, 20 Jan 2007 19:31:03 +0000</pubDate>
				<description>Work is plodding on - I'm now going through the big list of bugs and suggestions the alpha testers have supplied me with.</description>
			</item>
					
			<item>
				<title>Little Savages 3 Blog Update 3 Jan 2007</title>
				<link>http://www.littlesavages.co.uk/blog.php#post_20</link>
				<pubDate>Wed, 03 Jan 2007 12:24:43 +0000</pubDate>
				<description>Two days after the last blog entry I was shot in the eye with a toy gun and blinded for a week - a week that just happened to be the week I was planning to do a whole load of LSav3 work in (oh, and Christmas was in there, too).
So I'm behind schedule, and I was so close to getting it done on time!

The end of January is the latest estimate for a fully-featured beta.</description>
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			<item>
				<title>Little Savages 3 Blog Update 22 Dec 2006</title>
				<link>http://www.littlesavages.co.uk/blog.php#post_19</link>
				<pubDate>Fri, 22 Dec 2006 11:14:01 +0000</pubDate>
				<description>Today a savage had a baby, which was alive and well.
This marks the completion of the last really complicated thing the engine has to do - I should be able to fly through the rest of the stuff.
Look out for a full launch early next year!</description>
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			<item>
				<title>Little Savages 3 Blog Update 2 Dec 2006</title>
				<link>http://www.littlesavages.co.uk/blog.php#post_18</link>
				<pubDate>Sat, 02 Dec 2006 15:10:24 +0000</pubDate>
				<description>It appears that I'm going to get even more done - my 360 just threw up the three red lights of death :(

However, my Wii turns up on the 8th!</description>
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			<item>
				<title>Little Savages 3 Blog Update 26 Oct 2006</title>
				<link>http://www.littlesavages.co.uk/blog.php#post_17</link>
				<pubDate>Thu, 26 Oct 2006 00:19:12 +0100</pubDate>
				<description>Judging by how well things are going at the moment, I fully expect LSav3 to be in at least in Beta by the end of this year.

I am already regretting typing that...</description>
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			<item>
				<title>Little Savages 3 Blog Update 26 Oct 2006</title>
				<link>http://www.littlesavages.co.uk/blog.php#post_16</link>
				<pubDate>Thu, 26 Oct 2006 00:14:45 +0100</pubDate>
				<description>Just a quick one to point out the change in complexity between LSav2 and LSav3.
In LSav2, I used 40 SQL fields to store the information on a single savage.
In LSav3, so far, I've got 98, and I'm adding more (and forgetting what others are for) daily.</description>
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			<item>
				<title>Little Savages 3 Blog Update 26 Oct 2006</title>
				<link>http://www.littlesavages.co.uk/blog.php#post_15</link>
				<pubDate>Thu, 26 Oct 2006 00:05:00 +0100</pubDate>
				<description>Well, the forum has been tested by myself and some helpful LSav2 players, and everything seems to be working pretty well - at least, it's several worlds ahead of the LSav2 forum.
I'm actually really pleased with the LSav3 Forum (or the Cave Wall as it's more correctly called) - it does a lot of clever things and seems pretty robust. IE7 is giving me some difficulties, but that will be sorted out soon.

The meeting code is taking shape, the first scoreboard has been built and savage creation (and savage babies) are now based on a string of numbers and characters which define what they'll be like - rather like DNA. Here is the 'strand' of one of my test savages:
bw,179,13/65,53,45,10,14,26,25,26,28,36,1,16,31,82,83,93,17,19,95,112+10
The amount of things I code into LSav3 and then think "Hey, wait - that's how it happens in real life" is growing daily - real life has some good ideas 

Oh - and the Spy page (now called 'history') is working.</description>
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			<item>
				<title>Little Savages 3 Blog Update 25 Sep 2006</title>
				<link>http://www.littlesavages.co.uk/blog.php#post_14</link>
				<pubDate>Mon, 25 Sep 2006 00:10:58 +0100</pubDate>
				<description>A rough 'meeting' code is in place, and savages can make friends, enemies, fall in love, and hump.
Also, the help system is in place - it's a kind of wikiHelp, meaning that any LSav3 players can enter information for everyone else.</description>
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			<item>
				<title>Little Savages 3 Blog Update 11 Sep 2006</title>
				<link>http://www.littlesavages.co.uk/blog.php#post_13</link>
				<pubDate>Mon, 11 Sep 2006 10:06:29 +0100</pubDate>
				<description>After a weekend on hard coding, things are moving on.
Savages are fighting and having babies, which are the two most complicated things they can do (besides meet each other for the first time) so it's nice to have those out of the way.
On with the 'meeting' function!</description>
			</item>
					
			<item>
				<title>Little Savages 3 Blog Update 18 Jul 2006</title>
				<link>http://www.littlesavages.co.uk/blog.php#post_12</link>
				<pubDate>Tue, 18 Jul 2006 18:11:00 +0100</pubDate>
				<description>Some screenshots for you.

My Savages - all of them are spot on average at the moment, because they're the only savages that exist =]
A soldier savage - brave, fit and tough - he needs to work on his fight skill though.
The cave wall - the new LSav forum.
Miracles - there's not much to choose from at the moment, but people keep suggesting new ideas.
Create a savage - really simple this time round. It may get a little more complicated, but I doubt it.</description>
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